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The 'Slider Model' I propose the following 'SLIDER MODEL'. It is a useful practical tool in designing informal science-communication experiences: science centres, exhibitions, interactive exhibits, science shows, or classroom lessons.
[Please copy and use this image anywhere you like: unless Microsoft wants to argue, it is copyright-free!] If we design for 100% Exploration, we leave no possibility at all for Explanation. Explanation = 0%. If we design for 100% Explanation, we leave no possibility at all for Exploration. Exploration = 0%. Between these unacceptable extremes, the more Exploration we design into the experience, the less Explanation can be experienced. The more Explanation we design into the experience, the less Exploration can be experienced. I believe this model clarifies the creative tension of informal learning. I am convinced it is really important to understand it. Think of those slider-controls for adjusting balance-settings in Microsoft Windows, for example to balance the level of sound coming out of two speakers. We can't have 100% of the sound coming out of each speaker. Imagine such a slider control with the word EXPLORATION at one end and EXPLANATION at the other end. We position this slider-control each time we design a science centre, exhibit or show. We can do this consciously and plan it carefully in accordance with our target audience, available resources, practical constraints, aims and objectives. Or we can do it unthinkingly, based on assumptions and personal prejudices: not a good idea. |
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